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- Date: Sat 7 Nov 87 09:44:13-GMT
- From: Jeff Shulman <SHULMAN@SDR>
- Subject: Usenet Mac Digest V3 #91
-
- Usenet Mac Digest Saturday, November 7, 1987 Volume 3 : Issue 91
-
- Today's Topics:
- Re: Sound Resources for Mac II
- Re: Shareware (was Red Ryder)
- Re: Yet more INIT questions
- Re: Mac Software for children
- Re: Calling DAHandler
- Re: Mail-order and warranties
- Hypercard medical reference - group project
- Long Packet Mac Kermits?
- Re: Font needed for MacGolf 2.0
- Re: Long Packet Mac Kermits?
- Re: Magazine query
- Re: Terminal Emulators and French Support
- Re: diskless mac-II A/UX
- Re: A/UX and 3rd party disks?
- SuperMac Tech Support
- Re: SE Internal Hard Disk Size
- Prototype Card for the Mac II. (Nubus)
- Review of _Quarterstaff_ (Mac game)
- An A/UX question...
- Re: MultiFinder versus SuiteCase
-
- ----------------------------------------------------------------------
-
- From: mark@apple.UUCP (Mark Lentczner)
- Subject: Re: Sound Resources for Mac II
- Date: 2 Nov 87 17:49:54 GMT
- Organization: Apple Computer Inc., Cupertino, USA
-
- In reference to the current disscussion about Sound Resouces on the Mac
- II someone said something about haveing sounds sampled at a different
- rate and wanting a program to re-sample them to the right sample rate
- for the Mac II.
-
- You DO NOT NEED to do this!!! It only doubles or quadruples the number
- of samples in the file. The SoundManager in the Mac II will happily
- re-sample the sound at play time! All you have to do is look in the
- header of the snd resource (either type 1 or type 2) and change the
- sample rate constant. The Sample rate constant tells the Sound Manger
- what sample rate the sound was sampled at. It is a 32 bit fixed-point
- number (binary point in the middle). For various sample rates the
- proper values are:
-
- 44,100.00hz (CD Rate) AC44 0000
- 22,254.54hz (Mac Rate) 56EE 8BA2
- 11,127.27hz (Half Mac) 2B77 45D1
- 5,563.63hz (Quarter) 15BB A2E9
-
- In any of the system beeps you should find the value for mac or half mac
- I don't remember what offset the value is stored at, poke in the system
- ones to see.
-
- --
- -Mark Lentczner
- ATG Graphics & Sound Group
- Apple Computer, Inc.
- 20525 Bandley Drive, MS:22Y
- Cupertino, CA 95014
-
- mark@apple.CSNET
- {dual,ios,voder,nsc}!apple!mark.UUCP
-
-
- ------------------------------
-
- From: rmh@apple.UUCP (Rick Holzgrafe)
- Subject: Re: Shareware (was Red Ryder)
- Date: 2 Nov 87 18:07:50 GMT
- Organization: Apple Computer Inc., Cupertino, USA
-
- In article <7082@prls.UUCP> gardner@prls.UUCP (Robert Gardner) writes:
- >I once heard a successful developer (I believe it was Chris Crawford)
- >comment that it's the final 10% of polishing that makes the difference
- >between a fun, usable program (he was talking about game software) and
- >a flop.
- >[...]
- >Robert Gardner
-
- Hm. Makes sense, but... I'm a shareware author ("Scarab of RA", a
- graphics adventure game for the Macintosh). I spent nearly half the
- total development time on that "final 10%": getting out bugs, polishing
- the user interface, writing (and re-writing and editing) a massive
- on-line help feature. I wanted to release a polished, finished product;
- after all, it would have my name on it, and I would be asking money for
- it. I think I did a pretty good job (if I do say so myself. :-)
-
- I asked what I thought was a good bargain price, ten dollars, and
- released it in February 1987. To date, I've had slightly over fifty
- sales.
-
- Now, I'm not complaining. I had fun building it, and I knew when I
- started that I was unlikely to become a millionaire $-) as a result.
- But I was hoping for a little better than a projected 70 sales a year
- for a quality product!
-
- So why doesn't it sell? I dunno - could be a) poor distribution (nets,
- BBSs, user groups, and Jasmine disk drives - is that a lot?), or b) it's
- not as hot as I think it is :-( or c) people are playing it in droves,
- but not paying up, or d) it just takes time to get noticed: a few months
- to be seen, a few months to get around to trying the game, a few months
- to decide to keep it, a few months to get around to sending the check.
-
- The reason is kind of unimportant though. Unless the money suddenly
- starts to pour in (see hypothesis d, and cross your fingers for me, I
- have a mortgage), I won't be writing any more shareware. Scarab was
- between 6 and 12 man-months (not calendar months) in development, and a
- return of maybe $700 per year on that kind of effort is not real
- inspiring.
-
- Anybody have any counter-arguments?
-
- (Before I close, let me direct your attention to the disclaimer below,
- and add that "Scarab of RA" is not an Apple product. Not a Claris
- product either!)
- ==========================================================================
- Rick Holzgrafe | {sun,voder,nsc,mtxinu,dual}!apple!rmh
- Communications Software Engineer | AppleLink HOLZGRAFE1 (I don't look often)
- Apple Computer, Inc. | "All opinions expressed are mine, and do
- 20525 Mariani Ave. MS: 27-Y | not necessarily represent those of my
- Cupertino, CA 95014 | employer, Apple Computer Inc."
-
- ------------------------------
-
- From: jww@sdcsvax.UCSD.EDU (Joel West)
- Subject: Re: Yet more INIT questions
- Date: 2 Nov 87 20:36:50 GMT
- Organization: Palomar Software, Inc., Vista, CA
-
- Counting on having a QuickDraw grafport initialized in an INIT is a very
- bad move. So anything referenced via A5, including variables such as
- white, randSeed, etc. is out.
-
- I think QuickDraw can be used in an INIT; I just think you have to make
- your own port (I haven't done it, so don't quote me). Usually INIT's are
- very simple, like to install some code that will be used later.
- --
- Joel West (c/o UCSD)
- Palomar Software, Inc., P.O. Box 2635, Vista, CA 92083
- Author, Programming with Macintosh Programmer's Workshop (Bantam)
- {ucbvax,ihnp4}!sdcsvax!jww jww@sdcsvax.ucsd.edu
-
-
- ------------------------------
-
- From: rock%warp@Sun.COM (Bill Petro - Program Management Office)
- Subject: Re: Mac Software for children
- Date: 2 Nov 87 20:42:40 GMT
- Organization: Sun Microsystems, Mountain View
-
- I got "KidsTime" from Great Wave Software for my 3 year old. She loved
- it. It took her about 5 minutes to get the hang of the mouse. There are
- about 7 games in the package, Matching, ABC's (with the MacinTalk driver
- will quiz on the letters), Dot to Dot, Story teller, etc. Well worth
- the money and one of the better educational (for kids) programs.
-
- There is a shareware game called "Dot to Dot" that allows you to
- construct your own with any Paint picture, and letters or numbers. If
- you are real interested, I could post a binhex version.
-
-
- {cbosgd,decwrl,hplabs,seismo,ucbvax}!sun!warp!rock Bill Petro
-
-
- ------------------------------
-
- From: lsr@apple.UUCP (Larry Rosenstein)
- Subject: Re: Calling DAHandler
- Date: 3 Nov 87 00:10:26 GMT
- Organization: Advanced Technology Group, Apple Computer
-
- In article <1815@dasys1.UUCP> raylau@dasys1.UUCP (Raymond Lau) writes:
- >
- >How do you tell if MF is running? (I don't care if I'm in the background
- >or fore...) I'd guess one can't just check for WNE as it may be added in
- >later to do nothing but call SystemTask and GNE when not under MF...
-
- What Tech Note #158 says is that applications should not care whether
- Multifinder is running or not. Instead, you should check for the
- specific services that Multifinder provides, if your application need to
- use them.
-
- There are 2 such services: (1) WaitNextEvent and (2) Temporary Memory
- Allocation.
-
- To test for WNE, you simply test that the WNE trap is implemented.
- WaitNextEvent is Toolbox trap $60 (trap word $A860).
-
- To test for temporary memory allocation calls, you test that the
- Multifinder dispatch trap (Toolbox $8F) is implemented, and that
- Switcher is not running. (Look at the 4-bytes at location $282; it must
- be 0 or -1.)
-
- Neither of these tests should be used to tell if Multifinder is running.
- This is especially true of WNE, since that might be provided in a future
- System, whether Multifinder is present or not.
-
- There is 1 other service that Multifinder provides, which applications
- might want to test for. That is whether the Launch trap will return or
- not, when you do a sublaunch. (It will return is Multifinder is
- running.)
-
- An application might want to do some clean up if the Launch trap is not
- going to return. For example, when MPW launches an application, it does
- not do its normal clean up if Multifinder is running.
-
- Right now, there is no defined way to test for this particular service.
- We don't want to encourage applications to do sublaunching (see Tech
- Note #126 for details). I talked to one of the Multifinder people, and
- he said that a future version of SysEnvirons might include a bit to
- indicate if this service is available.
-
- >Assuming that I've discovered that MF is running. I want to have MF
- >sublaunch DA Handler, if it isn't already loaded....and then make it the
- >active application. (without opening a real DA). Any ideas on how to do
- >this? This is needed to make a FKEY I have compatible w/MF - it is
- >compatible w/DA Handler but not when other applications are active. I
- >guess I'd need a way of deactivating DA Handler when I'm through - if it
- >wasn't the active application when I started.
-
- The interface between Multifinder and the DA Handler is not defined,
- which mean there is not way to know what environment and parameters the
- DA Handler expects.
-
- When you sublaunch a normal application, it will become the active
- application (if the Launch succeeds). After you do the Launch, however,
- you have no control over the application. Also, the layer/appliation
- management routines in Multifinder are not available to applications, so
- there is no way to change which appliation is active.
-
-
- --
- Larry Rosenstein
-
- Object Specialist
- Apple Computer
-
- AppleLink: Rosenstein1
- UUCP: {sun, voder, nsc, mtxinu, dual}!apple!lsr
- CSNET: lsr@Apple.com
-
-
- ------------------------------
-
- From: hunt@cg-atla.UUCP (Walter Hunt X7031)
- Subject: Re: Mail-order and warranties
- Date: 2 Nov 87 18:48:11 GMT
- Organization: Compugraphic Corp. Wilmington, MA
-
- In article <6681@ut-ngp.UUCP> osmigo@ut-ngp.UUCP (Ron Morgan) writes:
- >I'm
- >considering buying a hard disk from one of them, and was wondering if such
- >purchases typically included the original manufacturers' warranties, especially
- >the frequent "30-day-trial-money-back" type as advertised by Jasmine.
- >
- >Considering the horrifying prices of HD's bought "off the shelf" in the
- >typical computer store, I'm sure this information would be of interest to
- >at least a few netters, so posted replies would certainly be apropos. Besides,
- >(R)eplying via e-mail is about as reliable as the weather, at least in my
- >case.
-
- Ron:
-
- When I considered a hard disk, I went through the same set of concerns.
- The problem with mail order is, you don't know whether you've made a
- good purchase until you've already made the decision. All too often, I
- fear, the determining factor is not the product, but the company that
- sells you the product. Consider the relative attitude of comp.sys.mac
- posters toward Icon Review and toward MacConnection. How many have had
- a bad experience with one or the other? Of those, what percentage were
- with IR? Almost 100%, as far as I recall. (Guess which one I call when
- I want to order something.)
-
- Some companies' disk drives are only available directly from the
- "manufacturer", compounding the problem even further, especially since
- the company that sells you a drive today could be in Chapter 11 next
- week. What happens if it breaks, or malfunctions and eats your data, or
- catches on fire? All warranty considerations aside, what happens if you
- have to get the damn thing fixed?
-
- Products and companies that are endorsed in this and other newsgroups
- have earned their reputation by satisfying the customer, not only by
- offering quality products and reasonable prices, but also by standing
- behind them after the sale. When I considered buying a hard disk, I
- read comp.sys.mac for advice. My choice was the Jasmine Direct Drive
- 80, which I purchased last summer for about $1400. I'm sure you could
- pick up MacUser or MACWORLD and find a half dozen hard disks with better
- price/performance, but I wouldn't be so sure that they would necessarily
- be there if I had a problem down the line. I think Jasmine will be.
-
- I cannot comment on the reliability of the company you mentioned.
- Perhaps they sell a fine and worthy product, will stand behind the
- purchase, and will be in business if, six months from now, you have disk
- drive problems. Then again, maybe not.
-
-
-
- Hope this helps.
-
- Walter Hunt
- Compugraphic Corporation
- Wilmington, MA
-
- "Witty saying here"
-
-
- ------------------------------
-
- From: gasp@bu-cs.BU.EDU (Isaac Kohane)
- Subject: Hypercard medical reference - group project
- Date: 3 Nov 87 03:43:32 GMT
- Organization: Boston U. Comp. Sci.
-
- I have been working for a while on creating a medical handbook/quick
- reference out of a collection of tightly crossreferenced hypercard
- stacks. So far, I have implemented a drug formulary stack and a
- pediatric fluids-and-electrolytes management stack. The intended
- audience for these are health care personnel and physicians in
- particular.
-
- It occurred to me recently that I might create both a more complete
- stack and have a more enjoyable experience if I were to use some of the
- pooled talent in netland. Specifically, I propose to have several
- persons working as editors of discrete areas of medical practice (e.g
- signs and symptoms of genetic diseases, drugs of choice for various
- infections...). Their responsibility will be to devise the format and
- degree of 'intelligence' of the stacks in their area and then collect
- and collate the information necessary. I will then merge these stacks
- obtained by E-mail) into a central medical 'handbook' system with easy
- access to the various parts of the stack network. At regular intervals
- (every 6 months) the latest issue of the handbook will be obtained by
- sending a diskette (or $1.10) and postage.
-
- I intend to keep this a non-profit venture that will enlighten both
- users and contributors. The information explosion has hit medicine and
- its practitioners hard and this approach is one very convenient step
- towards arriving at an acceptable solution. I urge those of you with the
- expertise to pitch in; not only will we be creating one of the first
- medical textbooks/knowledge resources of a new generation, but we will
- also be testing how capable the net is of supporting this kind of
- collaborative effort.
-
- For the record, I am currently a resident at The Children's Hospital in
- Boston, my graduate degrees are MD, PhD with the PhD in Artificial
- Intelligence (medical applications).
-
- Those interested should send me E-mail and not respond to the net. When
- I have received enough responses, I will assign responsbilities
- according to your interests. For those of you who wish to provide
- medical information but do not wish to design your own stack I will be
- able to help out. Also, if your stacks, like mine, will be more than
- collections of text fields (which will often be sufficient in some areas
- of medicine) and require programming in Hypertalk, either myself or one
- of the other editors will be able to help out if need be.
-
- Climb aboard.
-
-
- Isaac Kohane
-
-
- ------------------------------
-
- From: zz1ml@sdcc3.ucsd.EDU (Mick Laver)
- Subject: Long Packet Mac Kermits?
- Date: 3 Nov 87 00:43:50 GMT
- Organization: University of California, San Diego
-
- Is anyone aware of a Mac comm package (commercial or otherwise) that
- supports Kermit's long-packets?
-
- --
- Mick Laver, C-010 Internet: laver@sdcsvax.ucsd.edu
- UCSD Academic Computing Center UUCP: ...!sdcsvax!sdcc3!zz1ml
- La Jolla, CA.92093 BITNET: laver@ucsd.BITNET
-
-
- ------------------------------
-
- From: sebruun@ihlpa.ATT.COM (55542-Bruun)
- Subject: Re: Font needed for MacGolf 2.0
- Date: 2 Nov 87 21:50:41 GMT
- Organization: AT&T Bell Laboratories - Naperville, Illinois
-
- In article <23561B5U@PSUVMA>, B5U@PSUVMA.BITNET (George A. Brownfield)
- writes:
- >When playing MacGolf 2.0, the print at the bottom of the screen is not printed
- >correctly, as if it can't find the right font in the system. Can anyone tell me
- >which font it is looking for???
-
- I had this problem, too. If memory serves, I believe it's trying to
- find New York 14. Great game! If you haven't already, get ahold of
- the two additional course files, both of which contain two new courses.
- Let me tell you, they are *tough* to par! The package, published by the
- same folks who brought you the original, is called MacCourses.
-
- Happy putting!
-
-
- Steve Bruun
- AT&T Bell Labs
- Naperville, IL
- ihnp4!ihlpa!sebruun
-
- ------------------------------
-
- From: mrh@Shasta.STANFORD.EDU (Marc Hannah)
- Subject: Re: Long Packet Mac Kermits?
- Date: 3 Nov 87 06:58:11 GMT
- Organization: Stanford University
-
- The current release of VersaTerm 3.1 supports long packet Kermit. I
- found about a factor of 2 increase in throughput using 1024 byte packets
- with long packet Kermit at 9600 baud.
-
- David Gelphman
-
-
- ------------------------------
-
- From: jww@sdcsvax.UCSD.EDU (Joel West)
- Subject: Re: Magazine query
- Date: 3 Nov 87 06:26:19 GMT
- Organization: Palomar Software, Inc., Vista, CA
-
- In article <16184@topaz.rutgers.edu>, mione@topaz.rutgers.edu (MIONE)
- writes:
- >
- > I am not yet a MAC owner (hopefully, I will be one by 1988
- > Q1). I have several questions for any who care to answer (you can send
- > responses directly to me unless you feel the comments would be of
- > general interest).
- >
- > 1) Which major magazines are available for MAC related
- > issues/programming, etc.?
- >
- > 2) What are their orientations (i.e. User, Technical,
- > Hardware, Software, etc.)?
-
- Macworld - user, software, hardware
- MacUser - same
- MACazine - same
- MacWEEK - news
- Macintosh Today - news, user
- MacTutor - Macintosh programming
-
- Other mags like InfoWorld and Byte also cover the Mac with some
- regularity.
- --
- Joel West (c/o UCSD)
- Palomar Software, Inc., P.O. Box 2635, Vista, CA 92083
- Author, Programming with Macintosh Programmer's Workshop (Bantam)
- {ucbvax,ihnp4}!sdcsvax!jww jww@sdcsvax.ucsd.edu
-
-
- ------------------------------
-
- From: borton@net1.ucsd.edu (Chris Borton)
- Subject: Re: Terminal Emulators and French Support
- Date: 4 Nov 87 08:22:43 GMT
- Organization: UCSD Network Operations Group
-
- In article <504@aucs.UUCP> peter@aucs.UUCP (Peter Steele) writes:
- >Does anyone know of a terminal emulator (preferably PD) that can be
- >configured to display French characters on screen when certain normal
- >characters are encountered?
-
- VersaTerm 3.1 has the provision to map incoming characters to something
- different and vice-versa. This would easily handle this--it also will
- save files with the Mac grave-accent-e character in it, and translate it
- back if it is sent back to the host.
-
- -cbb
- Chris "Johann" Borton, UC San Diego ...!sdcsvax!borton
- borton@ucsd.edu
- "Letztes Jahr in Deutschland, noch ein Jahr hier, en dan naar Amsterdam!
-
- ------------------------------
-
- From: verber@tut.cis.ohio-state.edu (Mark A. Verber)
- Subject: Re: diskless mac-II A/UX
- Date: 3 Nov 87 13:57:38 GMT
- Organization: Ohio State University, Computer Science
-
-
- The idea of a diskless MacII running A/UX has been *strongly* suggested
- to Apple. They held a meeting a few months ago with the universities
- who had recieved seed units to discuss possible improvements for A/UX.
- Everyone present stress that they would really like A/UX to boot via the
- network. This idea goes very much against the philosphy of computing
- that is present at Apple. They prefer the idea of stand alone machines
- that can share resources, i.e. being dependant on another machine for
- booting and all disk use doesn't sit well with them. On the other hand,
- they seems to hear the pleas of the the university people (who will be
- some of the biggest customers). I expect that we will see diskless A/UX
- in the next year or two. Apple hasn't committed to this, as far as I
- know, but they seem to understand why this will be important to succeed
- in the higher education market.
-
- Cheers,
- -----------------------------------------------------------------------
- Computer Science Department Mark A. Verber
- The Ohio State University verber@ohio-state.arpa
- +1 (614) 292-7344 cbosgd!osu-cis!verber
-
- ------------------------------
-
- From: verber@tut.cis.ohio-state.edu (Mark A. Verber)
- Subject: Re: A/UX and 3rd party disks?
- Date: 3 Nov 87 18:57:30 GMT
- Organization: Ohio State University, Computer Science
-
-
- The CDC Wren III will work just fine on a MacII (not a MacPlus because
- of bugs in the ROM). MacTutor of June 87 has an article by Paul Derby
- (on page 48ff) which discusses bring up a Wren3 on a MacII. Included in
- the article are MPW sources for a basic installer/formatter.
-
- Most any drive which uses the Quantum 80mb drive should work with the
- Apple HD Installer and A/UX also.
-
- Cheers,
- -----------------------------------------------------------------------
- Computer Science Department Mark A. Verber
- The Ohio State University verber@ohio-state.arpa
- +1 (614) 292-7344 cbosgd!osu-cis!verber
-
- ------------------------------
-
- From: Fabian_Fabe_Ramirez@cup.portal.com
- Subject: SuperMac Tech Support
- Date: 2 Nov 87 01:11:14 GMT
- Organization: The Portal System (TM)
-
- Greetings...My name is Fabian Ramirez and I'm one of SuperMac
- Technology's Technical Support Engineers. I have recently joined
- Portal, so please bear with me as I get accustomed to this system. I
- will be available on UUCP to answer any technical questions about
- SuperMac products.
-
- My UUCP address is:
- Fabian Fabe Ramirez@CUP.PORTAL.COM
- SUN!CUP.PORTAL.COM!Fabian Fabe Ramirez
-
- Also, I can be reached by telephone at (415) 964-9660.
-
-
- ------------------------------
-
- From: tom@iconsys.UUCP (Tom Kimpton)
- Subject: Re: SE Internal Hard Disk Size
- Date: 3 Nov 87 18:04:17 GMT
- Organization: Icon International Inc., Orem, Utah
-
- I'm not sure about this, someone told me that disk drive manufacturers
- label their drives differently than you and I might think: a 20Mb drive
- is actually 20,000,000 bytes, NOT 20*1024*1024. Thus 20e6 bytes is
- 19.07 * 1024*1024 bytes. So.... if the routine used to put the size in
- the title bar does it this way then you're doing pretty well.
-
- I don't know about those other sizes, however.
-
- Anyone out there know better?
- --
- Tom Kimpton {ihnp4,uunet}!iconsys!tom
- Icon International, Inc. {ihnp4,psivax}!nrcvax!nrc-ut!iconsys!tom
- Orem, Utah 84058 ARPANET: icon%byuadam.bitnet@wiscvm.wisc.edu
- (801) 225-6888 BITNET: icon%byuadam.bitnet
-
-
- ------------------------------
-
- From: pottle@batcomputer.tn.cornell.edu (Chris Pottle)
- Subject: Prototype Card for the Mac II. (Nubus)
- Date: 3 Nov 87 19:26:50 GMT
- Organization: Cornell Theory Center, Cornell University, Ithaca NY
-
- Hi,
-
- We are building a graphics card for the Mac II and we are looking for
- vendors that make prototype cards. Does anyone have any information on
- this?
-
- Thanks in advance.
-
-
- ------------------------------
-
- From: pem@cadnetix.UUCP (Paul Meyer)
- Subject: Review of _Quarterstaff_ (Mac game)
- Date: 29 Oct 87 23:56:47 GMT
- Organization: Cadnetix Corp., Boulder, CO
-
- I finally decided to order the game, Quarterstaff, being advertised by
- Simulated Environment Systems in MacUser. My first impression on
- opening the package was elation--the documentation was only a few pages,
- but implied that, as I expected from a Mac game, the user interface was
- simple enough not to intrude between me and the game world.
-
- Unfortunately, as soon as I started playing the disappointments
- started piling up. After about an hour I reached the conclusion that
- what I was using was more properly beta-test software than a shippable
- product. For example, although instructions were given in the manual
- for printing out the contents of windows (including the automatic
- mapping window), the actual menu item was replaced with a disabled line.
- I also got a bomb box when I tried to restart from a save-as.
- Additionally, there were several aesthetic problems: The room
- descriptions had clearly not been competently proofread (I'm sorry,
- religions have "prime tenets", not "prime tenants"!). The sounds were
- too limited and often inappropriate to their uses and the use of
- Macintalk was too stilted and inflexible--both were distractions best
- turned off. (At least this function worked--but the disk space and
- processor cycles used for sound and speech could be better applied
- elsewhere. See below...)
- After about four hours of playing I discovered that the game was
- seriously lacking in robustness--I had several bomb boxes from a saved
- game and eventually had to start all over. (BTW, the file system usage
- is not well thought out--to save a game you give a folder to be created;
- to restore you find a specific file within the folder. You cannot
- double-click on a game to restart it; doing so will crash because saved
- game folders do not have some of the constant files the master folder
- does.)
-
- The game also clearly needs to be playtested by someone other than its
- creators. Some operations are incredibly clumsy--dealing with objects
- inside containers cannot be done from menus (hierarchical menus could be
- used to be symmetric with the menus for what is in the room and what is
- on a player's person). You cannot determine what is in a container,
- even on your own person, without spending a turn looking into it--and if
- you have no light you can't "look" at all, but you can still drink from
- things, remove items from containers, etc. In any case, to access
- something in a container you must spell out the whole name of the object
- (no abbreviation, no smart parsing of noun phrases).
- The ad and the manual make a big deal of how the creatures in the game
- react to your actions via an "AI rule-based system". As far as I can
- tell, the rules consist of:
- 1) If it is not in the room, ignore it (even if it's shooting at you).
- 2) If it is and it does something other than movement, attack it until
- it is dead or you are.
- 3) If it tries to give you something, take the thing and then attack
- it.
- Come off it, folks! When D&D dungeons work this way, people get bored.
- It's much worse when there aren't any other humans to interact with!
- The games you build with World Builder make creatures more interesting
- than this, and they don't claim to be particularly clever in
- implementation.
-
- Another major problem is playing and reaction speed, both subjectively
- and objectively. It takes a long time to do anything--it takes three or
- four turns at about 30 seconds or a minute each to do such simple things
- as going through a door. Trading items within the party has to be done
- from giver to receiver--otherwise it is an attempt to steal.
-
- In sum, after less than a week--only about 10 hours of playing time--I
- decided the game was unplayable. I'm sending a copy of this review to
- SES. If I get a response I'll tell you folks all about it.
-
- (*sigh*)
- --
- pem@cadnetix.UUCP (nbires!isis!ico!cadnetix!pem)
-
-
- ------------------------------
-
- From: buzz@phoenix.Princeton.EDU (Mahboud Zabetian)
- Subject: An A/UX question...
- Date: 2 Nov 87 21:59:40 GMT
- Organization: Princeton U., EE
-
- Does anyone know how to ls a floppy disk from A/UX? I want to get
- information on the files on a floppy, much as the finder does from the
- Mac OS. I have tried to mount the floppy, first by using mkfs and then
- mount, but it won't mount. I can't even get the Mac II to eject the
- floppy. Any ideas?
-
- Also, is there a way to launch Mac applications from A/UX??
-
- Thank you in advance---Mahboud Zabetian
- --
- Mahboud Zabetian buzz@phoenix.princeton.edu
- 183 Little Hall (609) 520-1270
- Princeton University (609) 734-7760
- Princeton, NJ 08544 buzz@issun.princeton.edu
-
-
- ------------------------------
-
- From: robertj@yale-zoo-suned..arpa (Rob Jellinghaus)
- Subject: Re: MultiFinder versus SuiteCase
- Date: 6 Nov 87 19:43:00 GMT
- Organization: Yale University Computer Science Dept, New Haven CT
-
- In article <3080@husc6.UUCP> stew@endor.UUCP (Stew Rubenstein) writes:
- >It would bother me less if you could quit from Multifinder without
- >rebooting, but you can't...
-
- You can't?! I have a beta version of MF (1.0b6) (the real McCoy hasn't
- made it out to New England yet), and if you option-double-click on the
- Finder under Multifinder, you get bumped out of MF back into single-
- tasking.
-
- Is this a bug or feature that no longer exists in the release version?
-
- Rob Jellinghaus | "Lemme graze in your veldt,
- jellinghaus@yale.edu.UUCP | Lemme trample your albino,
- ROBERTJ@{yalecs,yalevm}.BITNET | Lemme nibble on your buds,
- !..!ihnp4!hsi!yale!jellinghaus | I'm your... Love Rhino" -- Bloom
- County
-
- ------------------------------
-
- End of Usenet Mac Digest
- ************************
-